1 Theory of 3D graphics
2 Blender basics
3 Modifying 3D objects
4 Modifier
5 UV mapping and texturing
6 Rendering
7 Export settings
Online teaching with practical exercises
This basic course is aimed at anyone with some basic knowledge of digital media who wants to enter the world of 3D. In particular, designers, graphic artists, 3D developers and producers may find it worthwhile.
For this course you should have basic knowledge of Windows operating systems and common graphics programmes such as Adobe Photoshop or Affinity Photo. Experience with 3D programmes is advantageous, but not necessary.
Mac users
As a Mac user you can participate in this training. You will need Blender locally on your Mac.
Digicomp currently only provides the remote environment for Windows users.
System requirements